grade 1 materials crafted blue color crystals are ALWAYS in demand). . Synthweavers can craft adaptive armor and item modifications such as armorings, augments, and augmentation kits. 1b. • 2 yr. If you want to stick with Cybertech, you'll want Scavenging for sure. Patch Notes Update 7. Offer a sort of "trade-in" NPC vendor to make use of the mats by obtaining better ones. Since Biochem still seems like the Crew Skill tyrant in the game, I decided to provide a good compendium of guides that I've made for said crew skill. SWTOR - Crafting leveling guideHow to Make Creditsto level companionsyour companions are maxed, the +2 sensor means that (on average) the Droid would crit twice more every 100 tries. Internal / Elemental. Biochem - Bioanalysis. Your Starship is home base for you and your crew. My point is that crafting for profit - especially when it comes to artifice - is not all about top end game schematics. Crafting Crew Skills. Every sane PVPer will pick up cybertech for reusable AOE grenades. Gathering - The materials gained from gathering skills are used in crafting skills. You get the component by RE’ing any crafted premium (green) or better, non-modification item, i. Each character can learn up to three skills, one of which can be a Crafting Profession or you can opt to only learn Gathering Skills. As far as what is most useful, pretty much everyting except synthweaving. Knowing when to sell. When I started crafting, I hit the forums to get a little bit of knowledge before I went off. Recommended Crafting Skills: Artifice, Synthweaving. . To access the Crew Skills menu in SWTOR, players must navigate to the main menu at the top of the screen, then open the Content drop-down menu to the right of the Player menu and click on the diamond shape labeled Crew Skills. . I have made little over 3 million credits in the past 2 weeks from the mats gained through Diplomacy. I'm trying to figure out if any of the crafting skills are worth the time and energy to get them to the highest levels. 18. There are five different types of crafted decorations. From my beta experience, i could only send a maximum of 2 companions out at any one time. Crafting Abilities (Can only have 1 at a time)ArmorMech: Non-Force ArmourArmsTech: Non-Force Weapons, BarrelsArtifice: Colour crystals, hilts, Off-Hand Gener. Deconstruct them to get some mats back and craft more with them. Posted December 22, 2011. I added a table with the absolute best possible Distribution of Crew Skills between 8 Characters 1 of each Rep/Imp Class to achieve: Max Crit for all Craft skills. You still need to level up your skills, and you still have. In this video, we’ll be going over how to start Cybertech crafting, how to level up your Cybertech crew skill and unlock more crafting schematics, and lastly, we. In this video, we’ll be going over how to start Armormech crafting, how to level up your Armormech crew skill and unlock more crafting schematics, and lastly, we. Crafting Endgame Gear. as crafting for conquest is a good way to crank out conq pts sometimes. Mission Skills. The first are Synthetic Prefab decorations, which can be crafted using the Artifice, Synthweaving, and Biochem crew skills. Author. Find out which crafting skill to choose, what materials to gather, and what items to craft for level 80 and level 75 players. Remove Currency items from Materials storage (eg industrial prefabs, flagship encryptions)Posted March 25, 2014. Doc: +5 Underworld Trading Efficiency, +5 Biochem Critical. Biochem Crafting Materials Guide. The schematics for these new augments come directly from the crew skill trainer. Some thoughts/counterpoints. SWTOR has three different types of crew skills: crafting, gathering and mission. Free-to-play players can only have 1 crew (crafting) skill per character. Just to unlock the ability to go from crafting level 600, the previous expansion’s crafting level limit, to 700, the current crafting level limit, will cost you. New SWTOR Server! Shae Vizla APAC (Asia-Pacific) “Fresh Start” Server! – NOW LIVE!. You can have fun enjoying some vistas, have your companions busy 100% of their time and be able to collect huge amounts of raw crafting materials from planets and various missions. You can have more than one. Prior to being lvl 75, you will only be able to deconstruct gear with a item rating of less than. Here is a list of every crafting material you may encounter while crafting for Synthweaving. Screenshots of all Crafting Synthweaving Crew Skills Trainer Armors armors in SWTOR. Hello everyone, Having an issue with learning any crafting skills from any Artifice trainers, I reached 100 odd artifice a few days ago since then I have not been able to train anything at all, i've tried changing the tabs on the crafting vendor from trainable to all and the only thing that appea. 0 Expansion. Armstech = 1 barrel every two levels. One of your later companions get a +5 crit in archaeology, also the largest in the game. Only included it because of it's uniqueness as a profession. Vectron Scavenger, Cybertech 500. When I play MMOs, I have several alts, and they all take up at least one each of the crafting specialties, so I have everything covered. Every 10 levels you can have a companion out (so level 10,20,30,40,50) for up to five out at a time. I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could. Armormechs can craft the War-Forged MK-2 (Armormech) armor set at armormech level 600 or higher. Lots and lots of materials. Crafting Skills are a set of abilities that allow players to construct items. Posted April 8, 2013. Elegant Modified Vibrosword Armstech Crafting. This guide will go through all the ways to get materials for Biochem in Star Wars: The Old Republic, and a list of every Biochem crafting material and how to get it. If you open up your Scavenging missions by clicking the Scavenging icon on your crafting panel, you’ll notice that the missions tell you what they reward – in this case, your first two available missions reward Grade 1 Scavenged Metals and Grade 1 Scavenged Compounds, which is exactly what the first schematic you need. Get up to speed with tips, tricks, videos and written guides about SWTOR for beginners and level 75 players with Swtorista! Whether you're a brand new player or a seasoned veteran, there's thousands of ways to play the game. See my “best crew skills” guide for more detail but the basics are: Art: Color Crystals, Dye Modules, Force weapons, Lightsaber Hilts, offhand. I have Armorrmech 600/700 skill. 2) Artifice: makes lightsabers, lightsaber hilts, and color crystals. Just for reference the other synergies between crew skills are (iirc): Cybertech-Scavenging-Underworld TradingCrafting skills List of SWTOR Crew Skills. 32. To get the most out of your adventures in the world, Scavenging and Bioanalysis will allow you to gather from any Strong or higher droids and creatures in the world in addition to gathering from nodes but this only works well if you are planning on. I find that for money making Diplomacy for me is the best money making crew skill. get a little meh. In this video, we’ll be going over how to start artifice crafting, how to level up your Artifice crew skill and unlock more crafting schematics, and lastly, we’ll. Synthweaving is the process of fabricating synthetic materials out of crystals, various chemicals and artifact fragments to construct armor for Force users. The first thing you’ll need to know is that crafting for level 75 is EXPENSIVE. Posted August 15, 2016 (edited) Right-click on the recipe / schematic. . Hope that helps. For slicing, once you reach grade 11 you can do Off the Radar, which gives you a chance to get a one-time mission for any of the non crafting crew skills, where you have the chance to get 0 - 5 legendary embers. This way I can self-supply myself with all required items; lightsabers, armour, stims, medpacks, etc. So is that 'augmented' a flat increased crit chance across all Crew Skills or just an increased chance to add an. Find out which crafting skill to choose, what materials to gather, and what items. If you start from scratch then i suggest starting with crafting. from there you get two schematics and another two around 640-660 range. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. With additional crafting changes made in update 6. No, for prefabs MK-3 you'll need grade 7 level, that is 400, and that is mid-level by today's standards. This gives you more opportunity to make/save credits. He is a mat and credit factory and provides a ton of Investigation (among others) missions from Slicing hits. It is not simply opinion. HK-51 and Treek both have +1 crit to all crafting skills NOTES: The Trooper is the only class with +crit to a crafting skill and +crit to the gathering and mission skill that feed that crafting. You must unlearn what you have learned! I would like to know the answer to this also. Crew Skills. 0 Expansion. For the most part I just sell everything I get from crew missions and for the most part, the missions. - You level up your crafting skill by. Posted December 14, 2011 (edited) My plans are for. TL;DR: There is no crafting skill that is completely useless to a gunslinger. A sandbox MMO can support that. . Crafting the War-Forged MK-2 (Armormech) Armor Set as an Armormech. It’s not hard just a lot of waiting. I haven't played agent yet, but I would think that cybertech would be just as useful for an agent as it is for a BH. I've used it once before but i'm not able to do it again. And while armstech barrels do tend to sell for the lowest overall value of all the item modifications, that is primarily due to "white. and the crafted components to get your augment, using the crafting skill that lines up with the augment you want to make. The Ultimate Guide of Guides for SWTOR. In this video, we’ll be going over how to start Armstech crafting, how to level up your Armstech crew skill and unlock more crafting schematics, and lastly, we’ll. It doesn’t give any crafting materials directly – instead, it mostly gives credits, with the chance to acquire Cybertech schematics, Augment item modifications, and special unlockable high-yield missions for other crew skills. Then go with the other 2 gathering/mission skills that complement your chosen (see codex). Been a few years since I did any crafting so my question is this. But the wording on the Legacy window tooltip is ambiguous to say the least: "Increases the chance of an augmented result while crafting. "full set" (or as full as it gets) orange items start off at Grade 2. OTOH in games like WoW, SWG, and SWTOR all the crafting skills/professions produce items that players in fact. . Everyone says crafting just isnt worth it, the money made from gathering & selling on GTN is better for cash, and the mats crafted aren't as good anyway. Love this addition. Grade 4 - Levels 33-40 - Balmorra (Republic), Hoth, Quesh, Taris (Empire) Grade 5 - Levels 41-48 - Belsavis, Voss. Just be ready for a heafty grind to unlock the reusable because you need a ton of mats. Posted August 5, 2020. All of these armors are craftable by Armomechs. Posted November 18, 2012 (edited) Well, the four crafting skills that suit your clas pick are Artifice - gives you crystals, hilts, enhancements and if you're a Guardian DPS, an offhand. Crafting Skills. Armor and Synth have fashion diversity. One branch would be combat oriented and the other non-combat. Crafting at Level 75 in Onslaught Guide. x but crafting useful equipment for leveling is still hard. There is another, more viable argument against allowing multiple crafting skills on a single character. exfell. 3 Class Changes. Grade 1: Level 10-16: 0-80. I guess that depends on what one considers robust. It's as easy as that. With the right training, you and your crew will be able to scavenge for raw materials, slice computer systems, and track down valuable artifacts. 2022. Gearing Changes and Tips in Update 7. Take two of the three gathering skills (archaeology, bioanalysis, and scavanging) and slicing. With these skills, you send companions from your crew across the galaxy on various missions to recover information, hunt down loot, or complete other goals to bring you rewards. How to get the Treasure Hunting codex: Speak to the Treasure Hunting crew skills trainer in the Crafting & Crew Skills section of the fleet to unlock this codex entry. Once you have reached the required Artifice level, the schematic for these crystals can be purchased directly from the artifice crew skills trainer. So to be self-sufficient you need all three: Armstech for Accuracy, Armormech for Alacrity, Synthweaving for Critical. I got a very big impression from all of the posts that there was no money in them, and no use for the crafted items themselves. Posted January 20, 2012. The Ultimate Guide of Guides for SWTOR 2021. but the same can be said for any of the crafting proffesions because you can equip your companions for free. . When you crit on one of these, you get 2 random schematics for either armstech, armormech or synthweaving. wearable pieces made by a craft can crit to get an augment slot; post-1. The first crafting skill you can choose is Artifice. Crafting Skills. Cybertech. This way I can self-supply myself with all required items; lightsabers, armour, stims, medpacks, etc. Lord Scourge: +10 Artifice Efficiency, +10 Archaeology Efficiency. All of the resources you and your crew gather will be used to actually make items using the Crafting Skill. 2) The crafter path-. I hope we can either change the amo. Food and potion crafting is achievable and important for pretty much everyone, crafted set gear may not be better than trials (operations) gear, but it does include making things with niche bonuses. Once the Crew Skills panel opens, players will see. TIA. 1) Synthweaving: makes Light, Medium, and Heavy "Force-user" armor*, and armorings. There are six crafting skills currently available to players: Armormech – the ability to work with hard metals and electronic shielding to construct all types of. 110. SWTOR Dyes Guide. As you obtain more companions throughout the leveling process, you can send multiple companions out to craft or run crew skill missions at once. If you are going to craft, then you will want the associated gathering and mission skills to go with the crafting skill. you will start over at the beginning every time you unlearn and learn a new skill. Crew Skills. Lore Object. Your first companion get a +15 efficiency bonus for artifice, the largest in the game. If you go Artifice, make you third skill Treasure Hunting. The only ones I can craft currently are the Resistive armoring mods. But Im seem to be struggling a little. So Cybertechs craft the CM-1337 component. . Gearing Changes and Tips in Update 7. Expansion. 368. All SWTOR Crafted Speeders. Then pick the correct skills. All Activity. All of these armors change appearance when they are transferred between factions. Codexes are a type of lore entry that you can collect in-game - they can come from hidden glowing blue object in the open world, from defeating certain enemies, and from completing certain quests. Posted August 7, 2017. The torcommunity guides are alright and give you what you need to know when leveling a crafting skill. Crafting lower level items doesn't improve your crafting skill, so spending time working on something below level is a non rewarding time sink. The resources and information you gather can be sold on the. 3. You might think high demand is a good thing but there are so many people who take the skill to supply their crafting skills the demand for it is rather low and the materials come in abundance. Artificers can also make color crystals, lightsaber hilts, dye modules, stronghold components, and war supplies for conquests. there are two ways to get an Augment into an item: Crit or Kit. A guide to help you pick the best crafting skill for your SWTOR character, based on your preferences, goals and resources. Craftable Double-Bladed Lightsabers. All these are "crafting" skills, so your sentinel can only take. voss also. Crew Skills. 3k. Take "armoring" for example. Here is a brief overview of how it works: The Crafting Skills are part of Crew Skills that involve using the raw resources gathered from Gathering Skills to create many different items. Crafting in Swtor is a great way to make money, get better gear and improve your character. You can get additional ones from your crew skill / crafting skill trainer. 1. Hotrigged Speeder Bike, Cybertech 400. The Ultimate Guide of Guides for SWTOR 2021. Grade 2: Level 16-24: 80-160. They enhance combat prowess by giving audio and visual feedback to the wearer or through. Recommended GATHERING Crew Skills by CRAFT. For maximum MK-9 Kit creation efficiency, you'll need a Scavenger, Cybertech, and then either Armstech, Armormech, or Synthweaving (with Synthweaving needing Archaeology as well). Lore Entry: Slicing is the art of accessing secure computer systems and lockboxes to acquire valuable items, credits and rare tech schematics. Crafting Skills include: Armortech – the ability to work with hard metals and electronic shielding to construct all types of personal armor Armstech – the skill of constructing. SWTOR’s Crafting and Crew Skills are an important part of the game’s economy. Yeah. Diplomacy. Vendors provide premade solutions, suspensions and. Compare. Blaster Barrels (Mod for ranged weapons) Reflex Barrels (Aim and Endurance) Skill Barrels (Cunning and Endurance)Just a shot in the dark here, is there going to be sometime in the future when we will be able to aquire a second crafting skill? Were allowed 3 skills but just one crafting skill. The only value the crafting skills had was if you capped them all and ran a bunch of other quests you got a reasonably powerful item (ring I think), but over time this became more of a status symbol than a actual item worth using. This will open the crafting schematics window which shows everything you have available to craft – when you chose Artifice as a crew skill, you got some basic schematics to help get you started. When you are crafting a schematic has to be at least green (the number before the name of the item, indicating how many you can make based upon materials available) in order to advance your skill. Biochem. Blaster Rifles. Crew Skills. Augment schematics come from Rich Yield Sliced Tech Parts missions. Grade 3: Level 24-32: 160-240. Outside of that, it's just whatever you want to craft. That's just not how SWTOR's crafting system works. Armormech, craft the Rakata belt and bracers with an augment slot. Suffice it to say there are valid reasons to "doubling up" on crafting skills, but they are really only for dedicated crafters. Immersion is #1 for me, so that makes the game more enjoyable. Posted July 27, 2012. treasure hunting feeds artifice with more advanced materials. Cybertech can craft the lowest material price MK-9 parts by crafting droid parts and RE'ing for the MK-9 parts (2 metal / 2 compound / 2 flux. The crafting skills Armormech, Armstech and Cybertech utilize Scavenging resources. Posted April 25, 2015. This guide will go through all the ways to get materials for Synthweaving in Star Wars: The Old Republic, and a list of every Synthweaving crafting material and how to get it. Author. You can, however, have various combos of them, such as 2 gathering and 1 mission, or 3 gathering, etc. so 2 pieces, 1 for you and 1 for Mako. Run a SM op, get a token for an ear piece, turn it in for a usable ear piece, RE it, get the schematic for that 216 and it costs 1 DMC. but the same can be said for any of the crafting proffesions because you can equip your companions for free. However there are no grade 10 slicing lockbox missions so if you are looking for grade 10 crafting missions, the only way to get them is to go to Iokath and start farming slicing gathering nodes. Grade 7 Archaeology Materials: Ilum (also has Grade 6), Makeb. One thing to understand is that crafting skills are 'Slow Burn', that is, they are not a quick way of making creds. 3. If you are a sub that is 8 crafting 5 at once. Artifice will allow you to mod your Lightsaber to keep it current, and provide enhancement mods which can be used to enhance anything, however the mods that keep armor current in terms of armor rating are Armoring mods, crafted by Cybertechs. My point is that crafting for profit - especially when it comes to artifice - is not all about top end game schematics. Posted April 3, 2012. There are three types of crew skills: crafting like artifice, gathering and mission. This will give you good utility in casual play, you’ll pick up a lot of mats and be able to sell them in bulk on the GTN. Right now, I can only craft 5 things at a time. . Gear suggestions including Tactical, Legendary Implants, and Stats. SWTOR offers you following crafting skills: Armormech Crafting Skill With this skill, members will be able to use hard metals, alloys and synthetic materials to craft armor (non-force users). All crafting skills have potential. 26+ armorings/mods/earpieces can be RE'd into. Each crafting skill needs some crew skill merchant items. 3) Biochem: makes implants, medpacs, stims and adrenals. At best, leveling your skill to 400 will decrease your chance to fail at critting on a mission from 85% to 80. Trying to decide which crafting skills you should pick in SWTOR? This video covers what types of items each crafting skill can craft, the pros and cons of ea. Legendary Embers currently sell for about 1m each. You’ll assign your crew of companions to gather resources, craft useful and valuable items, and even to undertake their own missions, bringing you and the rest of the crew a variety of benefits and rewards. Archived: crafting - what does that mean? I am an old, returning, player. These cost credits and are used to craft the intermediate products. . This list contains preview, overview and analysis articles of the most notable changes coming to SWTOR with the release of the 7. Planet. Skills swtor crafting chart crew guide old game republic wars star class professions armor schematics guides types gathering lightsaber slicingSwtor cybertech ship schematics Swtor cybertech speeders crafting speeder skill should which choose swtorista craftable biochem bike gtn expensive likely eventually checking selling someoneSwtor. 3. Learn SWTOR: Crafting and Crew Skills 101 (FT. That is 1-3. 3. asbalana said: The problem there is if you have a robust crew skill ability, you can generate the purple mats faster than you can sell the crafted artifact items. For example, the Bioanalysis Gathering skill provides players with resources for. Be able to just have companion (s) craft stuff until you run out of resources. SWTOR Spirit of Vengeance Flashpoint Guide by Endonae. . Synthweaving is usedthe other skills. If implemented, every sane PVE raider is going to supplement their existing crafting skill with biochem so they can have reusable adrenals and medpacks. Posted December 16, 2017. They can be worn by any type of Agent, Bounty Hunter or Sith. The part about crafting skills has been covered by the posters above, for gathering skills, it's similar. for example, armormech (crafting) + scavenging (gathering) + underworld trading (mission) From a leveling point of. Plus, it holds a bunch of the Miscellaneous Crafting items as well. +1 critical to all crafting skills, +5 efficiency to all mission skills. The Crafting Skills are part of Crew Skills that involve using the raw resources gathered from Gathering Skills to create many different items. Scavenging is used to gather the basic materials need for cybernetic crafting, underworld trading missions return other materials needed to craft blue/purple cybernetics. Artificers can craft a variety of things, and the one they’re most well known for are color crystals that can change the color of your lightsaber’s blade, or the color of the bolts that come out of your blasters. We’re going to start by crafting a Rubat Artifice Bonded Attachment, a schematic we got from the Artifice trainer by default, which requires 2 Lost. Members. Biochem – Bioanalysis. Get rid of Implant Parts, Medkits, and Hypo-sryngs crafting missions for Grade 5 Bioanalyses. All of your companions share those 3 skills. Then also, you can use the slicing crew skill on certain objects and get data. All SWTOR Crafted Speeders. You will not get +1 critical to missions skills nor +5 efficiency to crafting. It's good for keeping them geared and any new level 50s that want to start raiding will get a huge jump start over people who don't get crafted gear. Vectron Bioanalyst, Cybertech 500. Screenshots of all the Crafting Vibroswords in SWTOR and how to get them. Outside of that, it's just whatever you want to craft. once you get to 600, you need to pay 250k to learn 601-700. - color crystals. Many can only be gotten from Underworld Trading missions and as such are rare. Sergeant Fideltin Rusk: +10 Armstech Efficiency, +10 Scavenging Efficiency. There are a few exceptions but they are rare. 6) No. If you’re looking for a specific material, use CTRL+F on. Keep in mind if you send these armors over to the Republic side, they will change appearance to look like smuggler outfits. SWTOR Artifice Crafting Guide Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Synthweaving, Armstech, Artifice, Cybertech and Biochem. Lol, there's this one guy on the main forums bitching that bioware didn't move all his mats for him. Scavenging is the gathering skill for 3 different crafting skills. Find out the requirements, benefits, and drawbacks of each crafting skill, as well as the reverse engineering process and exceptional items. 0, the stuff I make and list from my Cybertech sells so quickly, I've not been able to keep it in stock. stims and medpacks can be useful to all party members. #1 you need to have SWTOR already running on your home computer #2 you'll need to set SWTOR to a graphics settings of windowed (NOT fullscreen/windowed), very low quality, and 1024x768 resolution #3 mouse turning is not really viable, due to lag/latency you'll end up spinning around in circles. Treasure Hunting is good if you want the blue and purple quality gems for your higher quality crafting: buying from the GTN is a good idea, but you may find it inconvenient if supplies run low. 7. Each of the three groups are rather self explanatory, the only one that may be a little confusing is Mission. I am going to be going slicing but the choice comes down to. Alternatively, pick Slicing and 2 other gathering / mission crew skills. Forums. Treasure Hunting - SWTOR Codex. And with the new legacy droid sensors you can get a +2 critical bonus to Underworld Trading. 120 armormech. Based on what I read, once you get your skill high enough to make the really good items, the material requirements are so daunting that it seems like it isn't worth the time and. . I have compiled as many guides as I could find about the game in to one ultimate resource list - there are currently 2,803 links in the list of guides, up from 2,463 from last year! I've endeavored to find guides that are up to date or as close as I could find for 2023. English. Synthweaver which will give you armour, Cybertech which can produce mods, armorings and earpieces, biochem which gives stims, medpacks and implants. However all those lines crossing can be confusing and it is a touch out of date now so here's a list: Artifice needs Archaeology and Treasure Hunting. Reverse Engineer for a 60% chance to learn the schematic. Nakedsquirel. If you open your Codex (L, to open your Log, then hit the Codex tab at the bottom) & look under Crew Skills, so long as you have spoken with all the trainers on the Fleet (& you should. Mission - These skills also have some of the rarer materials needed for crafting, amongst other things too You can have up to 3 crew skills maximum per character on your server. Members. Dye modules are one-use each, and can be crafted by Artificers, bought from other players on the GTN, bought from the Cartel Market. Some crafting schematics can be learned directly from the Crew Skills. Your Starship is home base for you and your crew. If you are having trouble leveling a skill, then check out this place. Less sales on the GTN, which always remove credits. if this is what OP is talking about then its his/her character. Better balance of material use of schematic. No matter what crafting skill you go with (Armormech, Armstech, Artifice, Biochem, Cybertech, Synthwaving) you're going to need materials. My idea is to get each character to at least level 10 so they get companions and crew skills, and then level each one's crafting skills to 400 so they can mail crafted gear around between characters. First of all Thank you for the endorsements. As the name Crew Skills implies, the crafting and gathering in SWTOR are performed (primarily) by your companions rather than by your character itself. Crafting Skills include:. Each of the branches would have a name and include a Title. Bioanalysis. 8. The more people swap to Biochem for this, the bigger this negative impact will be. Something can of course be done by stalking the GTN but that. SWTOR Armormech Crafting Guide. Cybertech is weapon and armor mods, speeder and droid parts and mods, spaceship upgrades, grenades, earpieces, etc. Basically, if it can be augmented it will yield a. Vectron Archaeologist, Cybertech 500. Star Wars: The Old Republic has 6 different crafting skills you can choose from: Armormech, Artifice, Armstech, Synthweaving, Cybertech and Biochem. The reusable medpacks and stim production should be worth it for me. Some codex entries can be found by all types of characters, while others are restricted to characters who are a certain. You can use these items yourself or put them up on the open. This guide will go through all the ways to get materials for Artifice in Star Wars: The Old Republic, and a list of every Artifice crafting material and how to get it. My Armstech is a Sith Assassin of all things. Home Game News Store Forum Support PLAY NOW. Lore Entry: Underworld Trading entails the exchange of goods and services on the galactic black. They can be crafted in three varieties, one with. Free-to-play and non-previously-subscribed preferred players can purchase additional crew skill slots at 420 CC per crew skill per character or 950 CC per crew skill for every character on the account, for a total.